It is VERY rare at our site for students to bypass the introductory Introduction to Game Design Course and begin studying in the full Game Design Course. We strongly advise that most students do not miss the Introduction Term, since it contains a wealth of material and abilities that will be useful throughout the program and will need some catching up if ignored.
This beginner course is nonetheless quite challenging and covers a significant amount of content. It contains more than 25 hours of lecture videos as well as more than a dozen homework for students to complete. This will be the basis for all future course content.
The course will go over some essential principles, educate you on how to use the Unreal Engine, teach you the foundations of system and level design, and show you how to correctly deconstruct games and create using a systematic approach.
We strongly advise you not to skip the Intro term if you have never launched an independent game or worked professionally as a game designer for PC/Console AAA titles. We do not advocate skipping it if you have produced mobile games, VR games, or other genres or platforms of games since the subtleties are different in each.
You must submit a portfolio to be examined and considered if you wish to bypass the introductory term. The portfolio must comprise the following items:
- For a big action, adventure, role-playing, shooter, or other popular AAA PC/console game, an example pitch deck, game pitch, and a Game Design Document (GDD) are provided.
- In Unreal Engine or Unity, create a white box-level prototype.
- Example A READY-TO-PLAY level or game created using Unreal Engine or Unity. Action, adventure, role-playing, shooter, or any major AAA PC/console game is also required.
This will guarantee that you have the necessary knowledge, ideas, and tools to both develop and construct new game concepts in a game engine.
Whether you're not sure if your abilities are adequate, give us your portfolio, and, depending on the circumstances, we'll arrange for a review by the department chair and maybe a student interview.